Discrete Development exists to build software that respects how work is actually done.
Tools should be designed not only for the job they support, but for the people who use them. We begin by understanding the work, the operator, and the environment — and only then do we build.
Frameworks and templates drift. Good systems adapt. We design systems that fit people, workflows, and environments as they are — and evolve alongside them.
What we believe
Most inefficiency doesn’t come from lack of effort. It comes from tools that don’t reflect reality. Processes evolve. Workarounds accumulate. Knowledge becomes local and tribal. Over time, systems drift — not because people are careless, but because work is alive. Good software acknowledges this.
How we approach the work
We begin with observation. Before building anything, we take time to understand:
From there, we design with restraint:
The goal is not to impress.
The goal is to support.